MonsterHunterWorld SDK

MonsterHunterWorld SDK

Monster Hunter World API client, generated from the OpenAPI spec.

This is an unofficial SDK for the Monster Hunter World public API, generated by Voxgig with @voxgig/sdkgen. It is not affiliated with, endorsed by, or sponsored by the upstream API provider.

TypeScript, Python, PHP, Golang, Ruby, Lua SDKs, a CLI, an interactive REPL, and an MCP server for AI agents — all generated from one OpenAPI spec by @voxgig/sdkgen.

Entities, not endpoints

This SDK exposes the API as a small set of semantic entities — Ailment, Armor, ArmorSet, Charm, Decoration, Event, Item, Location, Monster, MotionValue, Skill and Weapon — that you call directly, instead of assembling URL paths and query strings. Entities are Capitalised to mark them as the primary surface, each with the operations they support (list, load):

const client = new MonsterHunterWorldSDK()
const items = await client.Ailment().list()

Thinking in entities keeps the mental model small — for people and AI agents alike — rather than reasoning about raw HTTP routes and query parameters.

Packages

LanguagePackageInstall
TypeScript@voxgig-sdk/monster-hunter-worldpublish pending — install from git tag
Pythonvoxgig-sdk-monster-hunter-worldpublish pending — install from git tag
PHPvoxgig-sdk/monster-hunter-worldpublish pending — install from git tag
Golanggithub.com/voxgig-sdk/monster-hunter-world-sdk/gogo get github.com/voxgig-sdk/monster-hunter-world-sdk/go@latest
Rubyvoxgig-sdk-monster-hunter-worldpublish pending — install from git tag
Luavoxgig-sdk-monster-hunter-worldpublish pending — install from git tag

Quickstart

TypeScript

import { MonsterHunterWorldSDK } from '@voxgig-sdk/monster-hunter-world'

const client = new MonsterHunterWorldSDK()

// List all ailments (returns Ailment[])
const ailments = await client.Ailment().list()
for (const ailment of ailments) {
  console.log(ailment)
}

See the TypeScript README for the full guide.

Surfaces

SurfacePath
SDK (TypeScript, Python, PHP, Golang, Ruby, Lua)ts/ py/ php/ go/ rb/ lua/
CLIgo-cli/
MCP servergo-mcp/

Use it from an AI agent (MCP)

The generated MCP server exposes every operation in this SDK as an MCP tool that Claude, Cursor or Cline can call directly. Build and register it:

cd go-mcp && go build -o monster-hunter-world-mcp .

Then add it to your agent’s MCP config (Claude Desktop, Cursor, etc.):

{
  "mcpServers": {
    "monster-hunter-world": {
      "command": "/abs/path/to/monster-hunter-world-mcp"
    }
  }
}

Entities

The API exposes 12 entities:

EntityDescriptionAPI path
AilmentThe Ailment entity (list, load)./ailments
ArmorThe Armor entity (list, load)./armor
ArmorSetThe ArmorSet entity (list, load)./armor/sets
CharmThe Charm entity (list, load)./charms
DecorationThe Decoration entity (list, load)./decorations
EventThe Event entity (list, load)./events
ItemThe Item entity (list, load)./items
LocationThe Location entity (list, load)./locations
MonsterThe Monster entity (list, load)./monsters
MotionValueThe MotionValue entity (list, load)./motion-values
SkillThe Skill entity (list, load)./skills
WeaponThe Weapon entity (list, load)./weapons

The operations available across these entities are load, list — see each entity’s own list above for exactly which it supports.

Quickstart in other languages

Python

from monsterhunterworld_sdk import MonsterHunterWorldSDK

client = MonsterHunterWorldSDK()

# List all ailments (returns a list, raises on error)
ailments = client.Ailment().list()
for ailment in ailments:
    print(ailment)

# Load a specific ailment (returns the record, raises on error)
ailment = client.Ailment().load({"id": "example_id"})
print(ailment)

PHP

<?php
require_once 'monsterhunterworld_sdk.php';

$client = new MonsterHunterWorldSDK();

// List all ailments (returns an array; throws on error)
$ailments = $client->Ailment()->list();
print_r($ailments);

// Load a specific ailment (returns the bare record; throws on error)
$ailment = $client->Ailment()->load(["id" => "example_id"]);
print_r($ailment);

Golang

import sdk "github.com/voxgig-sdk/monster-hunter-world-sdk/go"

client := sdk.New()

// List all ailments
ailments, err := client.Ailment(nil).List(nil, nil)
fmt.Println(ailments)

Ruby

require_relative "MonsterHunterWorld_sdk"

client = MonsterHunterWorldSDK.new

# List all ailments (returns an Array; raises on error)
ailments = client.Ailment.list
puts ailments

# Load a specific ailment (returns the bare record; raises on error)
ailment = client.Ailment.load({ "id" => "example_id" })
puts ailment

Lua

local sdk = require("monster-hunter-world_sdk")

local client = sdk.new()

-- List all ailments
local ailments, err = client:Ailment():list()
print(ailments)

-- Load a specific ailment
local ailment, err = client:Ailment():load({ id = "example_id" })
print(ailment)

Unit testing in offline mode

Every SDK ships a test mode that swaps the HTTP transport for an in-memory mock, so unit tests run offline.

TypeScript

const client = MonsterHunterWorldSDK.test()
const ailment = await client.Ailment().list()
// ailment is a bare Ailment populated with mock data
console.log(ailment)

Python

client = MonsterHunterWorldSDK.test()
ailment = client.Ailment().list()
print(ailment)

PHP

// Seed fixture data so offline calls resolve without a live server.
$client = MonsterHunterWorldSDK::test([
    "entity" => ["ailment" => ["test01" => ["id" => "test01"]]],
]);
$ailment = $client->Ailment()->list();

Golang

client := sdk.Test()
result, err := client.Ailment(nil).List(
    nil, nil,
)

Ruby

# Seed fixture data so offline calls resolve without a live server.
client = MonsterHunterWorldSDK.test({
  "entity" => { "ailment" => { "test01" => { "id" => "test01" } } },
})
ailment = client.Ailment.list()

Lua

local client = sdk.test()
local result, err = client:Ailment():list()

Direct and prepare

For endpoints the entity model doesn’t cover, use the low-level methods:

  • direct(fetchargs) — build and send an HTTP request in one step.
  • prepare(fetchargs) — build the request without sending it.

Both accept a map with path, method, params, query, headers, and body. See the How-to guides below.

How-to guides

Make a direct API call

When the entity interface does not cover an endpoint, use direct:

TypeScript:

const result = await client.direct({
  path: '/api/resource/{id}',
  method: 'GET',
  params: { id: 'example' },
})
if (result instanceof Error) {
  throw result
}
console.log(result.data)

Python:

result = client.direct({
    "path": "/api/resource/{id}",
    "method": "GET",
    "params": {"id": "example"},
})

PHP:

$result = $client->direct([
    "path" => "/api/resource/{id}",
    "method" => "GET",
    "params" => ["id" => "example"],
]);

Go:

result, err := client.Direct(map[string]any{
    "path":   "/api/resource/{id}",
    "method": "GET",
    "params": map[string]any{"id": "example"},
})

Ruby:

result = client.direct({
  "path" => "/api/resource/{id}",
  "method" => "GET",
  "params" => { "id" => "example" },
})

Lua:

local result, err = client:direct({
  path = "/api/resource/{id}",
  method = "GET",
  params = { id = "example" },
})

Advanced

Everyday use only needs the sections above. This explains the internals behind every call — relevant when writing custom features.

Every SDK call runs the same five-stage pipeline:

  1. Point — resolve the API endpoint from the operation definition.
  2. Spec — build the HTTP specification (URL, method, headers, body).
  3. Request — send the HTTP request.
  4. Response — receive and parse the response.
  5. Result — extract the result data for the caller.

A feature hook fires at each stage (e.g. PrePoint, PreSpec, PreRequest), so features can inspect or modify the pipeline without forking the SDK.

Features

FeaturePurpose
TestFeatureIn-memory mock transport for testing without a live server

Pass custom features via the extend option at construction time.

Per-language documentation

Upstream API

This SDK is generated from the upstream OpenAPI specification. It is an unofficial client and is not affiliated with the API provider.

Security

Please report security issues to security@voxgig.com. See SECURITY.md. Do not open public issues for suspected vulnerabilities.


Generated from the Monster Hunter World API OpenAPI spec by @voxgig/sdkgen.

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